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Elementar Rising Enemy Concepts 5

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Description

Here's two more enemy concepts for :iconjadzxa:'s Elementar Rising series. They weren't designed with any stages in mind; they're miscellaneous designs. However, they could be used for Shane's stage in ERizin.

Mousetrap

Anthropomorphic mice robots with mousetraps for heads. They could have rare items residing on their tongues that cause them to close their mouths when it's pressed down. When you jump into their mouth to get the item, a mini-game could begin in which you have to press a given set of buttons with good timing in order to escape without taking damage. Alternatively, you could just have a couple of seconds to jump out of the way. Mousetraps can fight by using the maces on the tip of their tails and by launching the bones of their bodies as projectiles.

Height: 170cm

Fossil Knight

Segmented swordfish-skeleton-like robots that are encased in slime that they can control. In their alternate form, they become humanoid figures that wield their heads as swords and their tail bones as shields. In both forms, Fossil Knights can launch their bones as projectiles in quick succession. When Fossil Knights are attacked, pieces of their slime, which can act by themselves, come off to try and regroup as well as attack you. A Fossil Knight's "skull" is its weak point.

Height: 60cm (Standard Form)/155cm (Alternate Form)

EDIT: Added height measurements and forgotten mace to Mousetrap's tail.
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Comments2
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Skytric's avatar
Both are pretty interesting, the Fossil knight has a serious megaman devil feel to it. Nice work man^^